# Statistic (role-playing games): Quiz

Question 1: That piece of data is usually a (unitless) ________ or, in some cases, a set of dice.
Rational numberField (mathematics)Natural numberInteger

Question 2: A skill represents the learned ________ and abilities of a character.
CausalityTruthKnowledgeEmpiricism

Question 3: There is no standard nomenclature for statistics; for example, both ________ and the Storytelling System refer to their statistics as "traits", even though they are treated as attributes and skills.
GURPSBasic Role-PlayingEABAFudge (role-playing game system)

Question 4: In contrast to attributes, very few games fix a player's skills at the start of the game, instead allowing players to increase them by spending ________ or during "levelling up".
Computer role-playing gameMassively multiplayer online role-playing gameExperience pointRole-playing video game

Question 5: ________, Armor Class and initiative).
Dungeons & DragonsRole-playing video gameSonic the Hedgehog (series)Health (gaming)

Question 6: ________
Live action role-playing gameRole-playing game (pen and paper)Character creationCampaign setting

Question 7: During ________, a player character's skills are generally chosen from a long list.
Role-playing game systemCharacter creationStatistic (role-playing games)Role-playing game (pen and paper)

Question 8: In some games, such as ________, attribute scores are determined by the characterâ€™s race and class.
Warcraft III: Reign of ChaosWorld of WarcraftWorld of Warcraft: The Burning CrusadeWorld of Warcraft: Wrath of the Lich King

Question 9: During ________, attribute scores are usually determined either randomly (by rolling dice) or by distributing character points.
Character creationRole-playing game (pen and paper)Role-playing game systemStatistic (role-playing games)

Question 10: The main exception to this is ________ RPGs, where superpowers are often treated as a sort of skill.
Stan LeeJack KirbySuperheroBatman