Question 1: In ________, photon mapping is a two-pass global illumination algorithm developed by Henrik Wann Jensen that solves the rendering equation. | |||
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Question 2: It is used to realistically simulate the interaction of ________ with different objects. | |||
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Question 3: For example, as light rays pass through a glass of wine sitting on a table and the liquid it contains, they are ________ and focused on the table the glass is standing on. | |||
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Question 4: A ________ called Russian roulette is used to choose one of these actions. | |||
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