Question 1: Although Christian games have been around since Sparrow Records' Music Machine for the ________, there have been few genres as unassailably violent as that of the first-person shooter (FPS). | |||
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Question 2: The focus of many of these studies was on the effects of exposure of children to violence, and these studies frequently employed the ________ framework developed by Albert Bandura to explore violent behavioral modeling. | |||
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Question 3: [2] The same year, Surgeon General, ________, had suggested that games had no merit and offered little in the way of anything constructive to young people. | |||
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Question 4: Another example is ________, an MMORPG based on economic development. | |||
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Question 5: In 1964, ________, a noted media theorist, suggested in his book, Understanding Media: The Extensions of Man, that "[t]he games people play reveal a great deal about them. | |||
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Question 6: Secular examples include Capcom's ________ series[118][119] and Victor's Harvest Moon series[120] - a simulation/RPG game. | |||
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Question 7:
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Question 8: In 2005, California State Senator, ________ introduced California Assembly Bills 1792 & 1793 which barred ultra-violent video games and mandated the application of ESRB ratings for video games. | |||
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Question 9: The suit was dismissed in 2000, absolving the companies of responsibility for the shooter's actions based on a lack of remedy under Kentucky ________ law. | |||
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Question 10: Barbie - A game lacking violence to sentient beings wherein ________ must rescue Ken by defeating a host of shopping-mall-related machines gone haywire. | |||
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