| 119th | Top computing and IT abbreviations |
| Question 1: [13] The first "truly" graphical multi-user RPG was Neverwinter Nights, which was delivered through ________ in 1991 and was personally championed by AOL President Steve Case. | |||
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| Question 2: Massively multiplayer online role-playing game at the ________ | |||
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| Question 3: His classifications were then expanded upon by Erwin Andreasen, who developed the concept into the thirty-question ________ that helps players determine which category they are associated with. | |||
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| Question 4: Still others use more obscure themes, including ________, the occult, and other recognizable literary genres. | |||
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| Question 5: [1] Many MMORPGs feature a character progression system in which players earn ________ for their actions and use those points to reach character "levels", which makes them better at whatever they do. | |||
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| Question 6: The emergence of ________, which can take the form of both fraud against the player or publisher of an online game, and even real-life acts of violence stemming from in-game transactions. | |||
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| Question 7: Funcom's ________ is to be released on the Xbox 360 in 2010. | |||
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| Question 8: [49] ________ was originally released for PlayStation 2 and PC, but was later extended to Xbox 360, and later emulated as a PlayStation 2 game on the PlayStation 3. | |||
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| Question 9: ________ and World of Warcraft are two examples of games that use such a format. | |||
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| Question 10: As with other modern 3D games, the front-end requires expertise with implementing ________, real-time shader techniques and physics simulation. | |||
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