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Avatar (computing): Quiz

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Question 1: In 1996 Microsoft Comic Chat, an ________ client that used cartoon avatars for chatting, was released.
Internet Relay ChatMiranda IMPidgin (software)Opera (web browser)

Question 2: Such Avatars can also be powered by a ________ which provides a little more structure than those using NLP, offering the user options and clearly defined paths to an outcome.
Avatar (computing)Digital conversationWeb serviceSecond Life

Question 3: Avatars in non-gaming ________ are used as two-dimensional or three-dimensional human or fantastic representations of a person's self.
Virtual world language learningSimulated realityVirtual worldVirtual reality

Question 4: Nintendo's Wii console allows for the creation of avatars called "________" that take the form of stylized, cartoonish people and can be used in some games as avatars for players, as in Wii Sports.
Wii RemoteWii Balance BoardMiiWii Menu

Question 5: A good example is the crude, action hero ________, Duke Nukem.
Ethnic cleansingStereotypeAntisemitismRacism

Question 6: Flat GIF based avatars were introduced by such programs as ________ as early as 1994 along with VOIP capabilities which were later abandoned for lack of bandwidth.
Virtual Places ChatUbique (company)IBM Lotus SametimeInstant messaging

Question 7: In some games, the ability to use a Mii as an avatar must be unlocked, such as in ________.
Mario & Sonic at the Olympic GamesSuper Mario KartMario Kart: Double Dash‼Mario Kart Wii

Question 8: They are also interested in the simple ease of use of avatars, and their ability to retain the user’s ________.
Anonymous P2PPseudonymityCrypto-anarchismAnonymity

Question 9: Famous examples include ________'s Anna, an avatar designed to guide you around the Ikea website.
IKEAH&MUnited KingdomTesco

Question 10: Avatars in ________ are essentially the player's physical representation in the game world.
Nonviolent video gamePersonal computer gameVideo game genresVideo game







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